Heightmap/displacement: height, heightmap, disp, displacement. Ambient Occlusion: ao, occlusion, ambientocclusion.Files have to be named in style _.ext, case is irrelevantĮach property has multiple strings, only one should be used (preferably the first).Each model must be in its own subfolder for now, there can't be multiple models with multiple albedo textures.Works only with single-material models for now.This has currently following limitations: To enable this option, go to the Advanced Settings in the import wizard and check the Import External Textures option. For example 3D scans usually look better with Unlit/PBR Emissive material, otherwise the lighting is applied "twice", leading to a very muddy look.īecause there's no well supported standard for PBR materials in model files, Neos' model importer allows using a naming convention to automatically map texture files to the material based on the file naming. While importing 3D models, a wizard dialog will ask a few details about the model, which will help it determine the best settings for setting up the imported mesh, texture and material data.
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